What is the purpose of Median XL, or Diablo at its core? It's a leveling, item-hunting game, for the purpose of becoming stronger and stronger, to the point where you can faceroll everything that comes your way. Leveling should be the endless endgame, more progressive until ~140/150, and more rewarding overall. This can be easily changed with a little effort.ฤก. Proper updates to skill calculators, documentation and new concepts - new Trap-sin breakpoints? General mechanics page displaying all block values instead of requiring googles? Skills, oskills, effects and damage values (shatter blade, shadow blade, thunder hammer, amatoxin)? I know some of those things, but why would a new player want to build the new set for +20 to Amatoxin, when there's no easy way to access information about its' greatness? UMO's in documentation, newly-added Effigies, Labyrinths? I feel like, as the seasons go by, new players will only be more confused, and that's not a good sign for longevity. Skill signets might not be the best solution, but even putting them back to forest hulks, I can assure you it makes the walk to k3k and other Torajan bosses much more enjoyable and exciting.
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The game should reward players for invested time, you guys as developers have great ideas in the game and know how to implement them. Either bring Signets of Learning back, or some other method which allows us to get more skill points. Since s1 Sigma, I notice at least 3 new ways to "increase max skill levels", but no more additional ways to invest skill levels. Whatever content restrictions there are, the game should encourage people to play with numbers, is what I think. I play TSW to trade and play with people, and the latter is almost non-existent for most of the player base.
![median xl cow level 40-50 median xl cow level 40-50](https://live.staticflickr.com/2552/4027355868_11a92799c2_3k_d.jpg)
Or, even just which I can type /servers in chat before joining, and see it's Latvia. Displaying server location on lobby name or description when you click it, would help (i.e. I will try to keep things formatted and concise for fluent reading, but I apologise in advance if I fail, as this is a sporadic thing (I had the ideas, but didn't really plan to make a long post, just happened since I feel my season is at its' end). If a consistent 500-1000 strong player base is the aim, then it has more than accomplished that, and will probably continue - but I think this game could do a much better job in keeping more players, both casual and hardcore alike, and grow in popularity, despite the old age. Sigma, as expected, had a significant dip in players since the first season of Sigma, I myself did not play last ladder. This will be long, as this manifests a lot of thoughts from my few years of experience, which I believe could polish the game more for a broader audience, and keep a continually strong player-base.
![median xl cow level 40-50 median xl cow level 40-50](https://i.imgur.com/rvFneKO.jpg)
It's an excellent game, and I hope to support it even more in the future, when I return. If nothing else, I am very thankful for this amazing game with great play-ability over the many seasons, for the work the developers and testers behind the scenes provide. I would like to share my perspectives on my experiences with the game, and aspects of potential change and improvements. But there is always room for improvement somewhere, and Median is no exception. There are so many beneficial changes brought to the core Diablo 2 LoD game that carries the essence of what made Diablo leave its' mark in the ARPG genre. Hello, I've played Median on and off for a few years now (mostly single player pre-Sigma), and I love this game.